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Master reboot walkthrough
Master reboot walkthrough













=Highlighted= text are for choices not necessary to get Nagisa’s ending, but are needed to unlock additional lights in After Story.

  • Stay like this (You can choose to “Embrace her”, but it will lock you out of Fuko Master and Fuko end A).
  • I’m bored, I should try to make her drink juice through her nose.
  • Run to buy a sandwich (Won’t appear if you apologized to Ryou yesterday).
  • Try mixing and matching the pranks in different situations! In getting “Fuko Master”, you don’t necessarily have to follow the italicized text in this guide.
  • Let’s eat in the school cafeteria (64-hit combo).
  • About the fact that she’s trying to reform the drama club.
  • I’ll watch her just a bit more (64-hit combo).
  • Talk to her (64-hit combo, Misae light).
  • Waste time inside school (64-hit combo).
  • The 64-hit combo achievement can only be unlocked after finishing the Koumura route.

    master reboot walkthrough

    The optional choices for Misae’s light will only make a difference if you’ve finished Misae’s route beforehand. I should try to make her drink juice through her nose. Only the bold choices are actually required to get the baseball route. As such, it will list all the choices in sequence. This part of the walkthrough was made with the intent of being able to meet as much characters as possible in one playthrough. Tip: You're not going to beat this game if you're not good with hearing noises, this is because even the faintest sound could be an indication that the Kidnapper or Breather are about to approach your destination.This is an optional, fun route that’s a great way to start the game.Tip: You can copy and paste text in-game by highlighting it, pressing ctrl + C, then ctrl + V respectively.Tip: You're not going to beat this game if you're a very slow typer, as the Kernel hacks get progressively harder and harder and require relatively fast typing.

    MASTER REBOOT WALKTHROUGH CODE

    For example, 1 - y圆B would be the first code in the address, always behind " and in front of ".ann". The number is for what order the code is supposed to go in.

    master reboot walkthrough

  • Each key begins with "*number* - *code*".
  • While the game encourages you to copy each link and key down with your in-game notes, thanks to Hacking, it's possible to lose all of your notes, so to be safe, write down all of the links and keys on an actual notepad (physical or digital) that you couldn't lose.
  • This article only lists all the possible spawn locations of the keys.
  • Note that Welcome to the Game is randomly-generated and the keys will always be in a different location each playthrough.
  • The other websites that contain the rest of the keys are at the Deep Wiki II or Deep Wiki III and you can only get its address by solving certain puzzles, These puzzles are on specific sites and will give you the address to the second Deep Wiki or if you are on a puzzle in Deep Wiki II, it will give you a key to the Deep Wiki III.

    master reboot walkthrough

  • Secondly, you only start off at the Deep Wiki I, which only ultimately contains 3-4 keys per playthrough.
  • First off, don't waste your time with filler sites sites that are never open no matter what or never contain keys.
  • Welcome to the Game is a randomly generated puzzle game where you start off navigating the Deep Wiki I in search of eight bits of code called called "keys", hidden within the websites of the Deep Web. This article is a walkthrough of Welcome to the Game.













    Master reboot walkthrough